From: Image Science <Image.Science@DONAU-UNI.AC.AT>
Date: Mon, 3 Jul 2017 08:47:10 +0200
"Teaching at Danube University Krems was a real treat for me. I had extreemly stimulating discussions with the students.." Lev MANOVICH, CityU, New York "Many of the Students in the MediaArtHistories Master are already established Curators, art historians and Scholars of the international Mediaszene." Christiane PAUL, Whitney Museum "The scientific importance of the Department for Image Science (..) for the international community can't be estimated high enough." Peter WEIBEL, ZKM => MEDIA ART HISTORIES, MA (4/5 Semester) *low residency* *world renowned faculty* *international network* *world heritage Wachau* > Start: May/Sept 2017 www.mediacultures.net/mah The MediaArtHistories MA at Danube University is the only international Master of Arts program focused on preparing art professionals and researchers through a deep exploration of the diverse histories of Media Art, Science and Technology. An interdisciplinary field at the intersection of digital technology and humanities disciplines, MediaArtHistories examines the knowledge frontiers of new media, digital, and electronic art. It addresses the scientific discovery and technological innovation that emerge as part of these art practices and productions, as well as the genealogies of their historical development and context. At a time when digital technologies are fundamentally revolutionizing the very ways in which we communicate, interact, and perceive images, the MediaArtHistories program trains students from diverse backgrounds to critically analyze the visual media cultures of today. ==> BRAIN TRUST Faculty: Lev MANOVICH, Christiane PAUL, Roger MALINA, Andreas BROECKMANN, Jens HAUSER, Jeffrey SHAW, Jussi PARIKKA, Sean CUBITT, Paul SERMON, Oliver GRAU, Christa SOMMERER, Edward SHANKEN, Frieder NAKE, Ana PERAICA, Nat MULLER, Gunalan NADARAJAN, Monika FLEISCHMANN, Margit ROSEN, Martina LEEKER, Christopher LINDINGER, Kathy Rae HUFFMAN, KNOWBOTIC RESEARCH, Wolf LIESER, UBERMORGEN, Andreas LANGE, Christopher SALTER, Darko FRITZ, Morten SONDERGAARD, Irina ARISTARKHOVA, and others. The program is a two-year low-residency, either 90 or 120 ECTS Masters degree offered in English. In addition to individual study and project work at your home location, students gather 2-3 times a year for intense seminar modules with internationally renowned media artists and scholars. These enriching sessions take place at Danube University or another European location relevant to the community of media art, such as Linz, Austria as well as Karlsruhe and Berlin, Germany. Since its beginnings in 2006, Danube Universitys prestigious MediaArtHistories MA has offered its students both a deeper critical comprehension and a practical orientation regarding the most important developments of this most contemporary art, by building on its faculty network of renowned international theorists, artists, and curators. These faculty come from across the globe to give seminars during the modules held at Danube University, and from their home universities maintain through online network and project collaboration individualized instruction with students throughout the program. www.donau-uni.ac.at/mah ==> CONTENT - Courses cover Media Art genres such as Net, Telematic and Genetic Art as well as the most recent reflections on Nano, Bio and Transgenic Art, Video Games, Computer Graphics and Animation, Virtual Reality, Augmented Reality, and Intelligent Environments, Hacktivism and Tactical Media, Performance, Glitch Art, hybrid art and Robotics. MediaArtHistories offers a basis for understanding the evolutionary history of media, from historic examples such as the Laterna Magica and Mechanical Automaton of the 17th century, to computer art at the earliest stages of the Internet in the mid-Twentieth Century and the algorithmic art of today. Explored in depth are key methods and theory from Digital Humanities, Image Science, Media Archaeology, Sound Studies, the Intellectual History of Science & Technology, and Digital Gender Theory. Excursions, and on site faculty seminars, introduce students to the main cultural heritage institutions in the field, such as Ars Electronica and ZKM, archives such as the Archive of Digital Art (ADA www.digitalartarchive.at), festivals such as Transmediale, and the Media Art market. ==> AUSTRIA - the low-residency modules allow working professionals to maintain their usual employment, and students entering directly after a Bachelors degree will have opportunity to gain valuable career experience while they study. Students are eligible for student visas for year-round residency, enabling parallel pursuit of a research project with the Archive of Digital Art or digitized Graphic Art Collection of nearby Göttweig Abbey, both developed by Danube University, or other opportunities for internships within the MediaArtHistories network. Portions of the Modules take place at the Center for Image Science housed at the Göttweig Abbey. The Danube University is located in the UNESCO World Cultural Hertiage "WACHAU" and offers a spectacular backdrop for learning and living. http://www.donau.com/en/wachau-nibelungengau-kremstal/ National Geographic: http://travel.nationalgeographic.com/travel/sustainable/pdf/destination-scorecard.pdf ==> STUDENTS - International students to our program have come from locations including Austria, Brazil, Canada, Germany, Nigeria, China, Egypt, Iceland, Japan, Korea, Mexico, Russia, Spain, Italy, Ukraine, and USA... www.donau-uni.ac.at/mahstudents ==> ALUMNI of the program are employed at renowned cultural institutions like: Austrian National Library, Süddeutsche Zeitung, Chicago Art Institute, Deutsche Kinemathek, ETH Zürich, Ars Electronica, ITAU Cultural Sao Paulo, Nicolaus Copernicus Universtiy, Auckland Art Gallery, Pinchuk Art Centre, Hive Advertising, imai, Polytechnic Museum Moscow, and more. MODULES: Sept 15-25, 2017/ Nov 20-30, 2017 / May 2-6, 2018 / October 1-10, 2018 INTERNSHIP: (MAH-Advanced only) between May -Dec 2018 MASTER THESIS: Nov 2018 April 2019 ==> APPLICATION (digital) and FUNDING POSSIBILITIES - Acceptance into the program requires either a Bachelors degree (or higher), or equivalent relevant work experience. Requirements: application form, letter of motivation, copies of previous degree(s) or employment validation, copy of passport and Europass CV. An application interview is required, which may be conducted in person or through internet videoconferencing. Resources for funding possibilities and estimated costs: www.donau-uni.ac.at/mah www.donau-uni.ac.at/mah/funding www.mediacultures.net/mah MediaArtHistories on Facebook: www.facebook.com/groups/377264145713664/ ******************************************************* Department for Image Science Danube-University Krems Dr.-Karl-Dorrek-Strasse 30 3500 Krems AUSTRIA Wendy Coones, M.Ed. wendy.coones@donau-uni.ac.at www.donau-uni.ac.at/dis
From: Image Science <Image.Science@DONAU-UNI.AC.AT>
Date: Tue, 18 Jul 2017 16:32:28 +0200
THE MEDIA ART RESEARCH THESAURUS IS ONLINE! www.digitalartarchive.at ( file://org2/COMMON/TEAM/DBW/PR_Marketing/Mailinglisten/MailinglistenPostings/www.digitalartarchive.at ) The ARCHIVE OF DIGITAL ART is pleased to announce the official publication of the MEDIA ART RESEARCH THESAURUS, the innovational achievement of a 3-year project supported by the Austrian Science Fund (FWF)! Just accepted by Leonardo (preprint) https://www.academia.edu/33653398/Documenting_MediaArt_A_WEB_2.0-Archive_and_Bridging_Thesaurus_for_MediaArtHistories DOING KEYWORD-BASED MEDIA ART HISTORIES Based on a newly developed keyword index of terms selected by expert critique, the MEDIA ART RESEARCH THESAURUS enables the comparative analyses of contemporary Digital Art and its art historical predecessors. The THESAURUS’ cross-database search function, for what is called federated or meta-searching, makes visible the genealogical conflictions and correspondences between Digital Art’s 1) AESTHETICS, 2) SUBJECT, and 3) TECHNOLOGY. With the robust semantic interoperability of the THESAURUS, user queries link simultaneously across resources (including an expanded documentation of digitized image, text, and video); domains (the ARCHIVE OF DIGITAL ART, as well as the online graphic print collection of GÖTTWEIG ABBEY–with further historical databases coming soon!); and communities (of both artists and scholars). Innovated as an effective tool for DIGITAL HUMANITIES, this keyword-‘bridging’ THESAURUS supports researchers at the intersection of art, science, and technology in creating original MEDIA ART HISTORIES. USING THE THESAURUS The MEDIA ART RESEARCH THESAURUS encompasses keywords both at the cutting edge of Digital Art–a field also known as Media Art or ‘New’ Media Art–as well from ‘traditional’ art history. Organized into a ‘tree-like’ taxonomical structure, the broad comprehensive categories of the THESAURUS divide into increasingly specific subcategories–as in the manner of genus/species, whole/part, or class/instance. As exemplified in the “Panorama” case study sketched below, a user’s search path might trace “Aesthetics” > “Panoramic,” “Subject” > “Arts and Visual Culture” > “Panorama,” or “Technology” > “Display” > “Electronic Display” > “Projection Screen.” Users can depart from any individual keyword location, discovering terms higher, lower, or related, as defined by the hierarchical order of the controlled vocabulary, in scope notes, and through case studies. As metadata, the THESARUS’ keywords allow for content indexing (in) and content retrieval (from) the ARCHIVE OF DIGITAL ART (ADA), as well as the online graphic print collection of GÖTTWEIG ABBEY (GSSG). Each keyword links image JPEG–, text PDF–, and video MP4– formatted resources, and in ADA a ‘expanded concept of documentation’ spanning from installation iterations, and production processes, to information and schematics under the broad category of TECHNOLOGY with specific subcategories for SOFTWARE, HARDWARE, INTERFACE, and DISPLAY. Users of the THESAURUS, in performing cross-database keyword searches, create and re-create database resources from the ARCHIVE OF DIGITAL ART and GÖTTWEIG ABBEY. Keyword metadata together with these information objects semantically represent MEDIA ART HISTORIES, such that the initial critical analysis of the THESAURUS structure naturally entangles image, text, and video documents with notions such as cause, subject, and time. Thus, user queries navigate combinatorial narratives and new MEDIA ART HISTORIES that can be saved on a visual pin-board or LIGHT BOX feature, and published in an online exhibition for a wide variety of applications from scientific or art-based research to educational or public outreach. DEVELOPING THE THESAURUS As a hierarchically organized semantic classification schema, the THESAURUS explicitly represents the relationship between diverse ranges of cross-cultural, inter-disciplinary, and trans-historical terms. To best describe its specific knowledge domain of Media Art, the THESAURUS is limited in scope to 400 individual terms for a field comprehensiveness that also promotes usability. The continuously fluxing terminologies of Digital Art, such as “Interface” or “Panoramatic,” are included along with relatively fixed lexicons of classical art history, like “Body” or Landscape.” Thus, the THESAURUS serves a bridge-building function between the art forms such as Bio, Net, and Virtual Art and those like lithography, painting, and textile. To develop the THESAURUS, our experts surveyed four primary resource groups: 1) ‘Traditional’ art history vocabularies, such as Iconclass, Getty Art and Architecture Thesaurus (AAT), Warburg Subject Index demonstrated, respectively, an alphanumeric classification scheme designed for the iconography of art, a structured thesaurus used for describing items of art, architecture, and material culture that contains only generic terms, and an index of iconographical terms. 2) Digital Art databases established since year 2000 then provided a field-specific expansion of these art historical terms and concepts, though The Dictionnaire des Arts Médiatiques, GAMA, Daniel Langlois Foundation, and Netzspannung, have all either lost key researchers, had funding expired, or were eventually terminated. 3) As forums and catalysts for the contemporary discourses and innovative technologies central to Digital Art, festivals such as Ars Electronica, Inter-Society for the Electronic Arts (ISEA), and Transmediale, and their range of materials from official publications to professional interviews, were taken into account. And, lastly, 4) premier literature from the leading publishers of Digital Art was evaluated on the basis of its indexes, peer-reviewed keywords that ‘map’ some of the most valuated topics in the field. CASE STUDY: PANORAMA IN DIGITAL AND GRAPHIC ART The THESAURUS semantically links artworks on the ARCHIVE OF DIGITAL ART (ADA) as well as the online graphic print collection of GÖTTWEIG ABBEY (GSSG), and serves as user interface. Given the GSSG’s curation and content, a provenance of ideas for Digital Art can be singularly traced through its graphic prints. These document resources are viewable not only as artworks, but information-carrying visual media. In their day central to the production of knowledge, the graphic prints of the GSSG collection represent many of the inspirations, innovations, and inventions in disciplines such as architecture, astronomy, biology, botany, medicine, and psychology that preceded Digital Art. Systematically archived in the early 18th century from across Europe by Abbot Gottfried Bessel, conservationist, diplomat, and patron of the arts, Renaissance and Baroque woodcuts, engravings, and lithographs constitute the heart of the GÖTTWEIG ABBEY COLLECTION. With over 30,000 prints, this preserves not only one of the most encompassing private holdings in Austria, but realizes the Enlightenment ideal of encyclopaedic knowledge. To introduce you to the keyword search function on ADA and the MEDIA ART RESEARCH THESAURUS, we present you with the keyword “Panorama” and its Histories: Virtual Reality, immersive spaces of knowledge, memory theatre, and digital games – the idea of panoramic illusion is omnipresent in Digital Art. Renowned digital artists from Jeffrey SHAW in his immersive ceiling projections to Char DAVIES’ immersive virtual spaces, Maurice BENAYOUN to KNOWBOTIC RESEARCH, all investigate the panorama in their work. And now, through the MEDIA ART RESEARCH THESAURUS, researches are able to investigate these Digital Artworks as documented on the ARCHIVE OF DIGITAL ART in discourse with classic art historical objects. In 1787, Irish painter Robert Barker patented the process that later came to be known as the pan-orama (“all-view”). Based on a military precise view, he developed a system of curves on the concave surface of a picture so that the landscape, when viewed from a central platform at a certain elevation, appeared accurate and undistorted. Yet, blurring the boundary between real and illusionary space is a pictorial process but a fascination, an idea seen throughout European art history from the early Renaissance all the way to the Digital Art of today! Research on ADA and the MEDIA ART RESEARCH THESAURUS + FIND art works from Graphic prints to Digital Art for the Keyword ‘panorama’ on MediaArt research Thesaurus! + BROWSE through ADA’s bibliography for literature on ‘panorama’! + SEARCH for artists, artworks and events related to ‘panorama’ on ADA! The ARCHIVE OF DIGITAL ART www.digitalartarchive.at ( file://org2/COMMON/TEAM/DBW/PR_Marketing/Mailinglisten/MailinglistenPostings/www.digitalartarchive.at )